Nintendo version of first-person shooter misses March release window; Sega declines to comment.
The Wii U version of iteration overall--was supposed to ship by the end of March. That did not happen and Sega continues to decline to comment on the status of the project.
"Still no comment on ACM, sorry!" a Sega representative told GameSpot today.
Three times now has Sega .
Gearbox Software CEO said last month that he is . "We'll see," Pitchford said at the time.
"That's not our call. I think [developer Demiurge Studios] did amazing work," he went on. "I think it's really cool, but Sega's got to figure that out. We're doing the best we can."
The Xbox 360, PlayStation 3, and PC versions of the game were met by a , according to NPD data.
Nintendo version of first-person shooter misses March release window; Sega declines to comment.
The Wii U version of iteration overall--was supposed to ship by the end of March. That did not happen and Sega continues to decline to comment on the status of the project.
"Still no comment on ACM, sorry!" a Sega representative told GameSpot today.
Three times now has Sega .
Gearbox Software CEO said last month that he is . "We'll see," Pitchford said at the time.
"That's not our call. I think [developer Demiurge Studios] did amazing work," he went on. "I think it's really cool, but Sega's got to figure that out. We're doing the best we can."
The Xbox 360, PlayStation 3, and PC versions of the game were met by a , according to NPD data.
WC writes: 8 years ago, Aliens: Colonial Marines; a video game sequel was put into development, and for a long time it seemed that the game would never surface, until Gearbox Software took up the reigns to finish the game.
But finish is maybe the wrong word to use. As the game feels far from it indeed. It has its moments, but they are no more than nostalgic Easter eggs and nods to the 1986 hit.
So, sit back and take heed of 10 reasons why you should avoid this game. And pretend it doesnt even exist, if you can.
Have you started getting bored with Borderlands 2? That is, after playing through the game five times with each character? Well, Gearbox Software has the next big update with the Ultimate Vault Hunter Upgrade Pack, which raises the level cap from the measly 50 to 61. This will allow you to build characters with a wealth of skills from two skill trees.
Mark Cerny says Sony understood shortly after PS3 launch that company needed to make future platform more developer-centric.
PlayStation 4 lead system architect Mark Cerny knew in 2007 that "clearly we had some issues with the PlayStation 3," he told .
"The biggest thing was that we didn't want the hardware to be a puzzle that programmers would be needing to solve to make quality titles," Cerny said, referring to the PS3's Cell processor that was powerful but often described as difficult to work with.
In 2008, Cerny began meeting with developers, asking them what they would like to see from a future PlayStation platform. He said he had to handle these discussions delicately. "It's not like we could come out and say we were developing the next generation of hardware; we certainly couldn't say that in 2008."
The PS4 has yielded praise from high-profile developers since its announcement. Gearbox Software CEO Randy Pitchford said last week that he is "" about the platform, celebrating Sony for inviting Gearbox to the table to brainstorm ideas for the PS4.
Meanwhile, id Software veteran John Carmack said he is .
The PS4 will , though Sony has yet to reveal price or region availability details for the next-generation platform.
Gearbox Software has unveiled the newest character class for Borderlands 2 and his name is Krieg, he's a psycho bandit from an experiment gone wrong. He's big, he's angry and he's all roided up for some vault hunting action. The character details haven't been revealed but it's obvious melee-style players might get a kick out of playing Krieg.
CEO Randy Pitchford says he can't justify appropriating resources to new platform until he knows how large install base will be.
BOSTON--Borderlands developer Gearbox Software is cautious about the Ouya. Speaking during a panel at PAX East, CEO Randy Pitchford said the studio has obtained some development kits, but is wary to support the platform due to concerns over install base.
"I think our mission is to entertain people, right? Wherever people happen to be. I think Ouya is great. I contributed to it on Kickstarter; I have a dev kit. Some people are playing with the kits around the studio," Pitchford said. "I'm not sure how much effort to put towards that because[#133;]I don't how large that audience is going to be yet. And we have to be responsible."
Pitchford explained that the decision to support Ouya is ultimately about business.
"One of the challenges with game makers is increasingly people who get very good at certain things like programming or art or design, they expect to get paid a lot," he said. "And what that means is it becomes very expensive to create video games. And if we don't make as much as we spend, we don't get to keep doing it. We don't want to be amongst those studios that close down."
Though Gearbox may not be an active supporter of Ouya, Pitchford said he expects up-and-coming developers to make compelling products for the device.
"I'm interested in the platform and I love efforts like that. And I'm certain that some industrious, clever, up-and-comers will take advantage of emerging platforms."
The through the company's website and via major retailers like Amazon, Best Buy, Target, and GameStop.